Chessbase 17: the Buddy Engine – ChessBase
For over 40 years, the data shared by engines with the user has been quite consistent: evaluation, depth, main line. Consider the Apple ][ program, Sargon III. Released in 1983 by Dan and Kathe Spracklen, here is what its output looked like:
Aside from the time and node counts, it is essentially the same information. Sure, the strength and accuracy of that output has improved a thousandfold, but the type of the data has not. Or rather had not, until Chessbase 17.
Starting the Buddy Engine
To get the most information, you will want to be sure you are in single-line mode and no scrolling of the main line.
You will immediately see a new pane of engine data, and notice the number of CPU threads the engine was using reduced by one. This is because a second instance of the engine will open and it will be using that one core.
Its purpose is to take that mindboggling long line and annotate it. Normally engines used to be the equivalent of a black box. You knew it was right, but trying to…
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